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TFT Patch 12.12b: Full Patch Notes Detailed
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2023-04-10 15:38
TFT Patch 12.12b is considerably bigger than a normal b-patch since there are three weeks between the release of Patch 12.13 instead of the usual two

TFT Patch 12.12b is considerably bigger than a normal b-patch with three weeks between the release of Patch 12.13 instead of the usual two. These changes are toning down champions that were just too strong as a result of the patch, as well as giving much-needed buffs to weaker champions.

Below, we've listed out the full patch notes for TFT Patch 12.12b.

TFT Patch 12.12b: Full Patch Notes Detailed

Augments

No adjustments to augments this patch. Instead, Astral Soul and Dragonmancer Heart have been removed due to the augments being too weak and too strong respectively.

Traits

The big changes here are that Dragonmancers should be reined in while weaker traits like Whisper and Astral get a bit of help.

  • Assassins now jump even earlier before other units move
  • Astral guaranteed Astral Units in Astral Shop: 2 ⇒ 3
  • Cannoneer Attack Damage Splash Damage: 150/200/250/300 ⇒ 150/210/280/350%
  • Dragonmancer Hero bonus Health: 450/1350/2250 ⇒ 300/750/1400
  • Dragonmancer Hero bonus Ability Power: 20/60/100 ⇒ 15/35/60
  • Dragonmancer bonus Health and Ability Power increase by Dragonmancer star level: 10% ⇒ 20%
  • Revel firecrackers Magic Damage: 150/175/225/275 ⇒ 140/170/225/300
  • Scalescorn bonus Magic Damage: 20/50/80% ⇒ 15/50/100%
  • Whisper bonus Attack Damage & Ability Power: 1/2/4/6 ⇒ 1/3/5/8

Tier 1 Units

Not many changes here. The big ones being that Tahm Kench has been toned down due to his dominance in the early game, and Vladimir is getting much-needed buffs.

  • Ezreal Mystic Shot Damage: 150/225/300 ⇒ 155/215/285
  • Skarner Crystalline Exoskeleton Shield: 275/325/375 ⇒ 300/360/420
  • Tahm Kench Health: 700 ⇒ 650
  • Tahm Kench Thick Skin base Shield: 250/300/350 ⇒ 240/250/275
  • Vladimir Health: 650 ⇒ 700
  • Vladimir Armor & Magic Resist: 40 ⇒ 45
  • Vladimir Transfusion Healing: 200/250/300 ⇒ 270/300/330

Tier 2 Units

Even less here, mainly just that Lillia's spell should be much improved.

  • Lillia Bugfix: Now bonks her combat target rather than a nearby target
  • Lilia max Mana buff: 0/60 ⇒ 0/50
  • Lilia Watch Out! base Damage:175/250/350 ⇒ 215/275/350
  • Lilia Watch Out! center bonus Damage: 175/250/350 ⇒ 150/225/350
  • Qiyana max Mana nerf: 30/90 ⇒ 40/100

Tier 3 Units

Sylas is getting some good buffs that should make him a very popular pick given his already useful synergies.

  • Diana Orbs: 6/7/8 ⇒ 5/6/7
  • Lee Sin Dragon’s Rage Damage: 300/375/500 ⇒ 280/360/480
  • Swain Draconic Ascension Damage: 75/115/175 ⇒ 65/105/165
  • Sylas Petricite Burst Shield: 300/350/400 ⇒ 365/415/475
  • Sylas Petricite Burst Damage: 100/150/200 ⇒ 110/170/240

Tier 4 Units

Most of the champion changes are being seen among the tier-four units. Besides Sy'fen getting some good buffs, it's mostly nerfs around these parts since many of the four-cost carries were just too strong. Notable mentions include Xayah, Corki, and Idas all taking some pretty noticeable hits.

  • Corki max Mana nerf: 0/70 ⇒ 20/80
  • Cork The Big One Damage: 125/200/500 ⇒ 110/170/600
  • Idas Golden Scales damage reduction: 50/75/300 ⇒ 35/50/300
  • Idas Golden Scales Shield: 200/300/2000 ⇒ 180/275/2000
  • Idas Golden Scales Shield bonus Attack Speed: 40% ⇒ 30%
  • Ornn Stampede Attack Speed slow duration: 3 ⇒ 2 sec
  • Ornn Stampede stun duration: 1.5/2/8 ⇒ 1.25/1.75/8 sec
  • Sona Crescendo Damage: 190/275/1000 ⇒ 200/300/1000
  • Sy’fen Attack Damage: 100 ⇒ 110
  • Sy’fen Mana buff: 120/200 ⇒ 120/175
  • Sy’fen Rampage bite Attack Damage scaling: 450/500/2500% ⇒ 500/525/2500%
  • Xayah Feathers FLY! feather return Damage: 15/20/50 ⇒ 12/20/40
  • Xayah Feathers FLY! feather Attack Damage scaling: 25% ⇒ 20

Items

A couple item adjustments to keep them on a level playing field, specifically Sunfire Cape getting a nerf and Giant Slayer receiving a buff.

  • Giant Slayer increased base Damage: 25% ⇒ 20%
  • Giant Slayer increased Damage if the enemy has over 2200 maximum Health: 50% ⇒ 45%
  • Sunfire Cape Health: 400 ⇒ 300

Bug Fix

Unlike the extraordinary amount of bug fixes from 12.12, the b-patch is only getting one small fix.

  • Crown of Champions no longer triggers immediately if equipped mid-combat

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